They live out their lives independently, in a world that moves on with or without you- uncover this knowledge and use it to your advantage!īecome a private investigator in a truly unique detective experience. Each citizen has an apartment, job, daily routine, favorite things to do, places to go, and people to interact with. ![]() Trace the receipt back to an individual location, scour CCTV footage and match the time up to the receipt to find out who it belonged to! Break into apartments, rifle through secret documents or hack security systems - even a discarded receipt can be the key to cracking a case. Each case has different culprits, clues and experiences for you to test your investigative skills.Įxplore anywhere in the city! Every nook of every trashy bar, every place of work, every seedy hotel room… This dystopia is your oyster. Discover, meet and tail individual citizens, each with their own name, job, apartment and daily routine, in unique, procedurally-generated cities. Play your own way in a fully simulated world with hundreds of citizens. Think like a detective and use a variety of gadgets as a private intelligence investigator, gathering evidence and making money by solving cases, finding and selling information and more. Shadows of Doubt is set in an alternate reality in the hyper-industrialized 1980s. Receiving critical and constructive feedback from players during active development will really help us as we work towards full launch.”Ībout This Game A procedurally-generated sandbox stealth game with a whole city of secrets at your fingertips! We encourage everyone who would like to be part of the game’s community to join our Discord and leave their thoughts in the Steam forums. “We’d love to get as much feedback from the community as possible to help shape the continued development of the game. How are you planning on involving the Community in your development process? “The game may be priced differently for the 1.0 release depending on development updates throughout Early Access.” Will the game be priced differently during and after Early Access? Launching in Early Access allows us to identify any of these unusual issues and react to them, rather than have players discover them in what is considered to be a ‘final’ release.” However, given the massive scope of the game and nature of its systems, we expect some bugs and unusual edge cases to be encountered for the first time at the launch of Early Access. “The game is in a very advanced state of development and functionally complete with a full suite of features, cases, content and a complete Sandbox Mode, beyond what you may usually expect from an Early Access title. What is the current state of the Early Access version? You can see the roadmap on the Steam page below!” ![]() We are currently planning to add new content such as new and improved cases, new locations and new citizen interaction options, along with a more rounded and polished game experience. “The full version of Shadows of Doubt will include additional content and optimisations that will be introduced throughout Early Access. How is the full version planned to differ from the Early Access version? Check the roadmap on the store page to see what is planned!” “We are now looking at extending early access through to 2024 after the game's successful launch and after all the feedback we have received for what people want to see in the game. We’ll also be adding additional content, along with further technical optimisations and balancing improvements that player feedback will help us shape.”Īpproximately how long will this game be in Early Access? Given the massive scope of the game and the nature of its AI systems, launching in Early Access first allows us to identify any unusual edge case issues that may be discovered and react to them during a non-final version of the game, rather than have players discover them in what is considered to be a ‘final’ release. ![]() Being open and transparent, we’ve had a lot of serious discussions about how and when to launch the game. ![]() “Shadows of Doubt has been in development for many years, so we didn’t take the decision to launch into Early Access lightly.
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